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Sept 21, 2024 15:12:17 GMT -5
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Post by Lord Stitch on Feb 19, 2011 16:40:38 GMT -5
This is not aimed at anyone so do not get upset. We just have been having a lot of battles so I figured I'd host a godmodding and auto-hit FAQ where people can talk about any issues they are having pertaining to these problems.
Our rules say this about godmodding and autohits:
Do Not Godmod, nobody likes that. For those who do not know godmodding is control another character who you don't play's actions, speech anything like that. For example if I were to post: "Stitch Shot at Kiara with his guns and Kiara rolled out of the way just in time." I would be breaking the rules because I posted what Kiara was doing, which I cannot do because I am not her player. You are telling your character's story not writing for anyone else.
However we've established through game play that autohitting rules are as followed: First issue it Auto-hits. An autohit would be like me saying:
"Dixie tackled Cash to the ground and clamped down on his throat with her teeth."
Do you see how an attack like this would be unfair? It does not give Cash a chance to dodge the attack, an attack that would probably do lot of damage. It isn't fair to the other players who sign off and then come back on and see their character being mauled. As such I have to implement a new rule:
Things like bites and scratches can be played auto-hit. Like so If you wanted to say "Kiara grabbed Nuka's tail and tugged" or "Berlioz scratched Baloo's side" That would be okay. These attacks don't do too much damage and are fair.
But if you want to make a big move, like say "Cash shoved Buster to the ground with all of his might" You would have to make a post saying not what was just said but something more along the lines of "Cash darted at Buster with all of his might hoping to ram into the dog." So if Buster wants to get out of the way he can or he can take the blow.
This is an open forum FAQ so ask questions and bring up grievances here.
Stitch
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Apr 25, 2019 12:52:01 GMT -5
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Post by Nasira on Feb 19, 2011 16:44:07 GMT -5
What about dodging? Is there a limit on how many times a person can dodge someone's attack?
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Sept 21, 2024 15:12:17 GMT -5
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Post by Lord Stitch on Feb 19, 2011 21:59:50 GMT -5
Sigh, this is difficult and something I need you guy's input before doing. There is not one currently but I feel as if we might need one.
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Dec 2, 2015 20:46:23 GMT -5
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Post by Scruffy on Feb 19, 2011 22:01:12 GMT -5
COUGH- SUGGESTION GIRL HERE. *points at self*
I've actually suggested this before buuut y'know. I'm willing to repeat! ;D
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Apr 25, 2019 12:52:01 GMT -5
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Post by Nasira on Feb 19, 2011 22:17:46 GMT -5
I have an idea, regarding the dodge rule:
Each character in a fight is allowed three consecutive dodges. After the third dodge, the character MUST take a hit. After that, the number is reset.
For example:
POST 1: Hunter dodges the the bullet matrix-style.
POST 2: Hunter jumps out of the water, saving himself from the snapping piranhas.
POST 3: Hunter avoided the swarm of bumblebees by jumping into a lake.
POST 4: Hunter got shot in the leg. (HE FINALLY GOT HIT!)
After that the number resets and it starts all over. NOTE: Taking three dodges before a hit is completely optional, of course. Three is just the maximum.
---
So what do you think?
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Dec 2, 2015 20:46:23 GMT -5
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Post by Scruffy on Feb 19, 2011 22:26:27 GMT -5
^^ That was EXACTLY what I've been trying to get enforced. Thankyou Nasira... LET'S TAKE A VOTE!
*raises hand and jumps out of seat*
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Apr 21, 2014 6:08:27 GMT -5
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Post by Helga Sinclair on Feb 19, 2011 22:28:30 GMT -5
I have an idea, regarding the dodge rule: Each character in a fight is allowed three consecutive dodges. After the third dodge, the character MUST take a hit. After that, the number is reset. For example: POST 1: Hunter dodges the the bullet matrix-style. POST 2: Hunter jumps out of the water, saving himself from the snapping piranhas. POST 3: Hunter avoided the swarm of bumblebees by jumping into a lake. POST 4: Hunter got shot in the leg. (HE FINALLY GOT HIT!) After that the number resets and it starts all over. NOTE: Taking three dodges before a hit is completely optional, of course. Three is just the maximum. --- So what do you think? I like it, though it may depend on the character as well. Like I could see a chracter like Tarazan being a good dodger. Where as a more bulky or slower character like Chien-Po might not be. So we should also keep our chracters stengths/weaknesses in mind as well.
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Apr 25, 2019 12:52:01 GMT -5
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Post by Nasira on Feb 19, 2011 22:40:21 GMT -5
^^ That was EXACTLY what I've been trying to get enforced. Thankyou Nasira... LET'S TAKE A VOTE! *raises hand and jumps out of seat* Awesome! I'm glad I'm not the only one. XD *raises hand* @ Helga I do agree. There's a wide variety of characters here (some stronger than others), but this should apply to everyone. Even though Tarzan may be good at dodging, he's not invincible.
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Apr 21, 2014 6:08:27 GMT -5
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Post by Helga Sinclair on Feb 19, 2011 22:45:53 GMT -5
^ That is a good point. But maybe characters who are good at dodging/leaping ect. could have a 4-5 dodge ratio instead of the usual three? Also we should talk about attacks as well there's a big difference between a human shooting someone with a gun and a dog biting someone. Both can do damage, but are not equal. You could probally walk off a dog bite (depending where it is) a gunshot though would knock someone out or have them lose blood.
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Apr 25, 2019 12:52:01 GMT -5
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Post by Nasira on Feb 19, 2011 22:53:43 GMT -5
Thing is, I could see people arguing over that. We could reserve the four to five dodge ratio for the leaders/commanding officers, you know, the higher ranks. That way, we would know for sure the dodge rule wouldn't be abused. As for which of the higher ranking members get to use this privilege, that could be up to the admins and/or the leaders. I just don't want people to argue over whether their character is capable of using the four to five dodge attack.
I agree, I think we should talk about the severity of attacks. Personally, I think it's ok if a magic user attacks your character with a spell and you decide how much damage to take, if the person playing the magic user isn't specific on what the spell is intended to do or even vague on it. One dog bite and a person can usually go about their business and get it healed later. Several, it can be a problem. The number of attacks inflicted is also something to consider.
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Post by Lord Stitch on Feb 19, 2011 23:25:49 GMT -5
Sigh...see the problem with this is it ruins some of the spontaneity and fun of the battles. I think having these concrete rules will make it more like a video game rather than a creative writing RPG which I'm not particularly a fan of.
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Apr 25, 2019 12:52:01 GMT -5
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Post by Nasira on Feb 19, 2011 23:33:50 GMT -5
I guess you're right. In past RPG sites, they adopted the three dodge rule and it kept things in order. Well...until people argued about what counted as a dodge. But I think too many rules is a bad thing, I guess we could either stick with my original proposition or just leave it alone. Or someone else has another idea... But now that I think about it, most of the people here are mature enough to know whether their character is invincible or not. =/ So I dunno...I'm just used to following that rule.
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Mar 18, 2018 4:26:08 GMT -5
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Post by Cash on Feb 19, 2011 23:35:11 GMT -5
I think we should just loosely follow a 3-4 dodge rule limit...
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Jun 9, 2013 14:51:48 GMT -5
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Post by Gurri on Feb 20, 2011 3:22:50 GMT -5
This is my view on the matter.
I used to roleplay feral animals in Furcadia. It's very popular to play as wolves and form your own packs. A pack is like a family with its own home realm, and packs may get very competitive over space when an area is crowded. As a wolf you are very keen on defending your alphas/pups/lands, thus enemy packs can be very hostile - when you fight, you fight for your pack with your life at stake ('cause without your pack, you're nothing), and since you have no OOC contact with the opponent, there are no plans whatsoever for the fight on beforehand. Both parts become very selfish and the sole goal of the fight becomes eliminating the foe - which is kind of ridiculous since in real life, wolves may be hostile to other packs, but usually animals avoid fighting if the opponent looks stronger. Plus, it is common to make your Original Character overpowered just for the purpose of these fights, meaning every wolf in the forest (except mine) has the physical qualities of an alpha wolf. It gets boring.
Here, that is not the case. We have a wide range of characters, and we are friends OOC. That makes us able to reason with one another - to compromise and discuss fights; "Is this okay with you?" Thus I think that we should be able to fight within reason. God-modding and auto-hitting has happened on this board - but when something isn't okay we always work it out in the OOC thread, which I think is great. I'm not sure there's a problem - just a handful of players who are new to fighting roleplay.
Besides, I don't think we are nearly as afraid to let our characters take a couple of hits (or even die) on this board as they were in Furcadia.
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Post by Nasira on Feb 20, 2011 9:16:51 GMT -5
This is my view on the matter. I used to roleplay feral animals in Furcadia. It's very popular to play as wolves and form your own packs. A pack is like a family with its own home realm, and packs may get very competitive over space when an area is crowded. As a wolf you are very keen on defending your alphas/pups/lands, thus enemy packs can be very hostile - when you fight, you fight for your pack with your life at stake ('cause without your pack, you're nothing), and since you have no OOC contact with the opponent, there are no plans whatsoever for the fight on beforehand. Both parts become very selfish and the sole goal of the fight becomes eliminating the foe - which is kind of ridiculous since in real life, wolves may be hostile to other packs, but usually animals avoid fighting if the opponent looks stronger. Plus, it is common to make your Original Character overpowered just for the purpose of these fights, meaning every wolf in the forest (except mine) has the physical qualities of an alpha wolf. It gets boring. Here, that is not the case. We have a wide range of characters, and we are friends OOC. That makes us able to reason with one another - to compromise and discuss fights; "Is this okay with you?" Thus I think that we should be able to fight within reason. God-modding and auto-hitting has happened on this board - but when something isn't okay we always work it out in the OOC thread, which I think is great. I'm not sure there's a problem - just a handful of players who are new to fighting roleplay. Besides, I don't think we are nearly as afraid to let our characters take a couple of hits (or even die) on this board as they were in Furcadia. I guess I'm not the only one that played Furcadia. I used to play in this feral-cat based RPG on Furcadia and the drama was so thick I could slice it with a knife. Yeah, there were no plans made beforehand involving fights and it was a no-consent dream (btw, a 'dream' is basically equivalent to this entire board. Furcadia is made up of several dreams, a network of different RPG scenarios). As you could imagine, people did not want to lose their characters they worked so hard on and argued about it OOC. So people mixed OOC to IC and it was utter chaos. And this one person made his character a giant maine coon and ended up slaughtering all the characters, because he said his character was three times the size of all the other characters, therefore, he has a right to kill whoever he wants. Then everyone started making maine coons. I agree with Guri. I would view this board as a consent 'dream'. Your character doesn't die unless the person playing it wants it to happen. Still, loosely following the three-dodge rule, as Cash suggested, might be a good idea. Maybe it's something that could help the new RPers.
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